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POOLS

Discussion about the game "POOLS"

217 Online
2,131 Members
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How chatty?
Like a chill coffee shop
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Server created
September 12th, 2023
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Take a dive in deep discussions
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Share your feelings about Anatidaephobia
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Design lore and get help with the game
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Chill - take it easy

About

POOLS is liminal space game released on Steam (PC) and itch.io

Walking simulator. Explore, admire and listen. Uncanny. Relaxing. Unnerving. Eerie. Immersive. No monsters chasing you or jumping towards at your screen, but can feel oppressive at times by invoking fears of getting lost, the dark, tight spaces and liminal space architecture. Inspired by backrooms.

The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. The sounds and echo change depending on the room you're in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere.

There's no typical story, no characters to meet, and you won't find any notes in game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you're exploring new places, each with its own kind of mystery.

Supported Languages

English
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Entertainment
Art
Gaming
Game Developer

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Discovery icon for POOLS Discord server

POOLS

Discussion about the game "POOLS"

217 Online
2,131 Members
💬
How chatty?
Like a chill coffee shop
🗓
Server created
September 12th, 2023
🤿
Take a dive in deep discussions
🦆
Share your feelings about Anatidaephobia
🎮
Design lore and get help with the game
😇
Chill - take it easy

About

POOLS is liminal space game released on Steam (PC) and itch.io

Walking simulator. Explore, admire and listen. Uncanny. Relaxing. Unnerving. Eerie. Immersive. No monsters chasing you or jumping towards at your screen, but can feel oppressive at times by invoking fears of getting lost, the dark, tight spaces and liminal space architecture. Inspired by backrooms.

The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. The sounds and echo change depending on the room you're in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere.

There's no typical story, no characters to meet, and you won't find any notes in game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you're exploring new places, each with its own kind of mystery.

Categories

Entertainment
Art
Gaming
Game Developer

Supported Languages

English

Social

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