Just shipped—new customization options for bots and expanded UI components for modals. Bots can now set unique profiles per server, and you can use all select menus, along with new Label and TextDisplay components, in your modals.
The Latest Social SDK Improvements
- Discord Social SDK 1.6 release improves performance and stability with quality of life improvements to avoid double notifications from Discord messages when the game is running, chat history caching, some crash fixes, as well as logging improvements. Check out the full changelog for Social SDK 1.6.
- Server-Side Provisional Account API: We’ve introduced a new endpoint for creating provisional accounts in server-side games, which streamlines the account creation process for your users. Check out our Using Provisional Accounts guide to implement this feature in your game.
- New Webhooks: We've introduced new webhooks for LOBBY_MESSAGE_* and GAME_DIRECT_MESSAGE_* events that allow you to intercept lobby and direct messages for asynchronous moderation. Visit our Webhook Events documentation to learn more about these new events.
Platform Changes: New Limits and Upcoming Deprecations
For developers, we're implementing a number of platform changes that you'll want to watch over the next few months:
- Rate Limits: We're introducing a rate limit when requesting all guild members via the gateway to improve platform stability.
- Deprecations: We're phasing out non-E2EE voice calls and deprecated voice and video transport modes. Please review the deprecation timeline and update your implementations accordingly to ensure they continue to work seamlessly.